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Always willing to guide new Visitors, Ronway enjoys helping them become accustomed to the world of Junon, as well as telling them tales of his own adventures. As a well experienced explorer, Ronway offers good advice on the use of basic skills in adventuring. |
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Sharlin can be very intimidating when you first meet
her: she's a little rude, very outspoken, and intolerant of anything she doesn't like. She looks older than her actual age and lived a fairly tough life; most people don't know that she's a widow that has raised her children on her own. Sharlin's tavern has been growing busier, so Sharlin is recruiting Visitors for part time work.
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Myad is an expert seafarer that has spent his life on the ocean. Long ago, he managed ships that would transport goods and people across the seas, a business that made him very wealthy. However, sea transport became unprofitable after the development of the Mana Engine and the Cart, and Myad's ships no longer traverse the waters. Today, Myad lives very close to the sea that he loves and helps new Visitors learn more about the planet of Junon; he remains in the Adventurer's Village and helps the Visitors learn more about the Junon Planet. |
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Gray has a few traits that are unbecoming of an appointed leader of the Adventurer's Village: his pride occasionally leads to ignorance and narrow mindedness, and he is obsessed with the prospect of being promoted to an elder of the Junon Order. Nonetheless, he is a very effective village chief, and he will help new Visitors by issuing identification for job changes. |
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The King's most intelligent and diligent working minister, Warren is responsible for restoring order to the Akram Kingdom by proposing the job change system for the Visitors. Warren can usually be found in Zant, giving job change advice to the Visitors. |
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The great grandson of the inventor of the Cart, Spero is a brilliant scientist
that has devoted himself to Cart and Castle Gear research. Although he is seen as an eccentric and does not get along well with some of the Arumics, Spero has a strong sense of moral responsibility and is very careful with revealing his
most dangerous creations to others. New Visitors will find Spero's sales of
Guns and bullets to be fairly convenient. |
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Although he appears to be a greedy and arrogant snob at first, Darren is actually an experienced administrator who is accredited with Junon Polis's success and prosperity. Darren is also responsible for convincing all of Junon's major factions to build their headquarters in Junon Polis, an action that has contributed to Junon's wealth. As mayor of Junon's greatest city, Darren also wields the responsibility of approving 2nd Advanced Job Changes for the Visitors. |
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As Archbishop of the Junon Order, the kind and friendly Raw accepts applications from Visitors that wish to become members of the Junon Order. He is admired for his piousness and humility, yet is politically ambitious and hopes to increase the Junon Order's influence in the Akram Kingdom. Raw is also one of the few people who are aware of the full extent of the Visitors' true potential.
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The son of the Ferrell Guildmaster, Arouthel is infamous for being a playboy that tends to solve his problems by throwing money at them. His arrogance has upset many people and has even caused tension between the Ferrell Guild and the Arumics. Despite this character flaw, Arouthel is an asset to the Ferrell Guild and uses his financial genius to predict market changes and the flow of prices. He also helps the Visitors by providing them with Storage and Bank services. |
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Gawain is the highly respected second in command of the Righteous Crusaders and the most famous romantic hero in the history of the Akram Kingdom. Although he's old enough to be a grandfather, he is still unrivaled in raw, physical strength: supposedly he has lifted and thrown a Jewel Golem with only one hand and killed a Doonga with a single stroke of his sword. But in the end, Gawain is much more proud of his wife, whom he loves more than anything else in the world. |
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Fully dedicated to the magic research of the Arumics, Chelsie is one of the most intelligent members of the Arumic faction. Initially cold and impersonal
to most people, Chelsie actually has a kind nature that is subtly evident in
all of her actions. She tries to help the Visitors by selling them Potions, Magic Weapons and Return Scrolls. |
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Stationed in Junon Polis, Burtland is in charge of assisting the Visitors with
forming and disbanding their Clans. Clan members and masters must also
speak to Burtland if they plan to enter the Clan Field during its open hours. |
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Mairath will upgrade weapons and armor for Visitors, provided that they provide the fee and the required item. Weapon upgrades require a Talisman of the appropriate grade, and armor upgrades require a Bindrune of the appropriate grade. Although Mairath is the best smith on Junon, even he might fail to refine items that are already highly upgraded, so there is a chance that upgrade attempts may destroy a weapon or armor.
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Alphonso is the pilot of the Flying Vessel that is capable of transporting Vistors between the planets of Junon and Luna. However, Alphonso will refuse to launch the ship without his most important passenger, Rosemary's Doll, when you first meet him.
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