We are excited to launch our largest feature to-date, duels! Duels are the highlight of this patch but we've also included some maintenance fixes such as fixing friends list and some minor features.
We are excited to announce the new duel system! Players will now be able to challenge each other to a 1 vs. 1 duel in all major towns using the new "Duel" basic Skill. This basic skill is available to all players level 10 or higher and players within 20 levels of each other can challenge each other to a duel.
Duelers will be able to set their rules (best of 1/3/5, 2/3/5 minute rounds, buffs/no-buffs, etc.) and bet zulie and up to 3 items on the match. The player who requested the duel sets the rules before starting the fight.
Once the match starts, the players will be restricted to the dueling ring and must fight to the death! If the players are unable to kill each other in the allotted time then the round will end in a draw.
Players in the area will be able to see when a duel is taking place and can monitor the progress of the rounds. Each icon interface represents the class of the players involved in the duel.
The winner of all the rounds will receive the rewards set at the start of the match. Additionally, once the duel is over, players in the nearby area will be notified of the results.
We look forward to seeing some epic duels! For our hardcore players, elevate the stakes by wagering some precious items or money to make the fight even more exciting!
Previously, when a cleric revived any player, the player would be automatically revived. We have added a new feature that requires the player being revived to confirm they would like to be revived. If the user does not click confirm within 5 seconds, then the resurrection is cancelled.
In general, we believe the player should be able to control whether they want to be revived or whether they would like to respawn another way. In some cases this might save the player from additional deaths and exp loss (e.g. when fighting a boss) or from being harassed in PvP or Game Arenas.
We ask that players provide their feedback to us regarding this feature!
We have enhanced skill cooldowns to show a numerical countdown in addition to the visual cooldown indicator. While the visual indicator is useful, having the exact countdown provides more precise information.
The drop indicator is a new feature we added several months ago that can be optionally enabled/disabled. When enabled, the names of items which you can pick up are appended with an asterisks (*). Unfortunately, this indicator was not consistent and so the feature was not fully useful. We have corrected the issue and extended the functionality. Now, when you can pick up an item, a green asterisks will be appended, otherwise it will appear red.
Note: This feature can be enabled in the game options window under "Show item pickup status"
If you have any feedback regarding this patch, please share it with us in this topic!